An intoxicating and wholly unexpected epic of love, art, belonging, betrayal, and … video games. This is the story of Sam and Sadie, two childhood friends who meet in a hospital game room in 1986. They come from completely different worlds, but bond immediately over video games. Eight years later, as students at separate Boston colleges, the pair reunite and bootstrap a Tempest-inspired video game that becomes an unexpected blockbuster, cementing their future as game designers but bringing upheaval into their personal lives. I don’t have much interest in video games but I adored this book, which is ultimately about creativity and ambition, astonishing success and what comes after, and the inevitable hurts and disappointments of a life-defining friendship. It’s a stirring meditation on the intrinsic hopefulness of games, and what they might mean for us all. Content warnings apply. For fans of Free Guy, Grace Li’s Portrait of a Thief, and Alice Elliott Dark’s Fellowship Point.