Ready Player One
Dystopian novels abound, but they’re not usually this fun. It’s 2044 and the world is in shambles, so who can blame Wade Watts if he’d rather live in a virtual reality than the real one? Like many of his peers, Wade spends his waking hours by himself, logged into a virtual reality game, racing through a computerized scavenger hunt in which his success depends on his knowledge of obscure ‘80s pop culture references. Sounds like geek heaven, right? But here’s the thing: I couldn’t care less about video games or John Hughes movies, but this exceptional book hooked me from page one. The audio version (read by Wil Wheaton) is fantastic. Suspenseful, funny, and insightful.
In the year 2044, reality is an ugly place. The only time teenage Wade Watts really feels alive is when he’s jacked into the virtual utopia known as the OASIS. Wade’s devoted his life to studying the puzzles hidden within this world’s digital confines—puzzles that are based on their creator’s obsession with the pop culture of decades past and that promise massive power and fortune to whoever can unlock them.
But when Wade stumbles upon the first clue, he finds himself beset by players willing to kill to take this ultimate prize. The race is on, and if Wade’s going to survive, he’ll have to win—and confront the real world he’s always been so desperate to escape.